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Jungle Edition has been updated to Version C38!

7/10/2016

1 Comment

 
Jungle Edition has been updated to the latest Ver. C version (V38). This version fixes an issue with levels that use both a custom background + custom music. Sometimes the level wouldn't load, and it could take several minutes just to start the level. Those days are over!

The new update also adds some new stuff!
  • 7 brand new default backgrounds
  • Some default backgrounds are now animated
  • Regular podoboo added
  • New custom font
  • Fixed some issues with some tiles

All levels made in the older version are compatible in the new version. Play the new version here! Thanks to Chairo for making this all possible as well!
1 Comment

Check out my new series - Mario's Jungle Journey

6/25/2016

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Mario's Jungle Journey is still a new game, so I have created a new series: Mario's Jungle Journey, to showcase the themes what Jungle Edition has to offer! In this series, you need to go through all sorts of jungle environments to get to and defeat Bowser, while defeating Boom Boom in the progress! The series includes a lot of the themes that Jungle Edition has, so if you're looking for level idea's, be sure to check out the series!

Mario's Jungle Journey is an Level Palace exclusive. You can find & play the levels of the series in my level list!
You can also find a full walkthrough of the series on my YouTube channel here.
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New Guides/Tutorials section!

6/14/2016

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The guides/tutorial section is now finally here! As promised, you can find out how to use Custom Music now! It is also the first guide on the site. For all of you wanting to use custom music, here is the guide!

Of course, more guides will be released soon. The next ones will be about some fun level mechanics, so stay tuned for that too!

You can also comment on the guide pages, so if you have any feedback or still have any questions, let me know in the comments on the guide page, and I'll reply once I see it.
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Some more website updates!

6/7/2016

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Just 9 days have passed, but I did some updates to the site again!

First off all, on the SMF page, there are now buttons that lead you to user-created levels made in my SMF games that are hosted on Level Palace. If you uploaded a level to that site, you will find your level on the list too!

Next, the help page also got a few edits, but mainly just fixed a few grammar errors. Soon, you can also find help on how to use custom music on the help section.

And lastly, the custom music tutorial should be out soon! After that, I also plan on making a tutorial on SMF2: Jungle Edition to make level making in this game easier. Talking about Jungle Edition, just like Crash Bandicoot Edition, there will soon be extra backgrounds available since a lot of new tilesets got added in the new update.

That's it for today!
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Super Mario Flash 2: Retro Edition Will be Version C

6/6/2016

8 Comments

 
The first news post of June, and some good news too! I just started development on the new SMF2: Retro Edition, and it will now use the Version C engine. This means, that Retro Edition will have Background/Music changers, more tiles & sprites, easier and quicker to use level editor and custom music. Now, since making a Ver. C SMF2 game takes a long time, the release date will have to be delayed. I am not sure when it'll be finished, but once I can be more sure of a release date, I will let you know on this News page!

Keep an eye for more Retro Edition and all things SMF here and on the forums. You can discuss the new upcoming version on the official game page.
8 Comments

Super Mario Flash 2: Jungle Edition UPDATE is HERE!

5/31/2016

4 Comments

 
And finally, it's here! The SMF2: Jungle Edition Version C update has arrived, adding a huge amount of new tiles... Really, there are twice as much tiles now! Not only new tiles tho, there are also a few new sprites like the Poison Mushroom & a new Piranha Plant. Level making is now also easier: you can now place Power-ups (Mushrooms, Fire Flower, etc), Monty Mole holes, Yoshi and even Bowser into the level, without having to code-edit! One of the really awesome new features, there are now background/music changers, that allow you to have the background/music to be changed when playing the level. You can find background & music changers in the Autoscroll & Sprite Generator menu in the sprites section. Talking about music... You can now also use custom music! Importing custom music may be a bit complicated at the beginning, but I will release a guide on how to do it that soon.

All levels made in the outdated version of SMF2: Jungle Edition are compatible with the new version.*

With the new tiles, these are all the tilesets in Jungle Edition:
  • Standard (stone block, spike, blocks, etc)
  • Jungle/Forest
  • Beach
  • Beehive
  • Mud/Swamp
  • Cave/Underground
  • Cobble
  • Snow/Ice
  • Nighttime Jungle
  • Ruins
  • Dungeon
  • Temple (Inside+Outside)
  • Volcano
  • Tree (Trunks & Leaves)
  • Underwater/Ocean
  • Atlantic
  • Pipes
  • Water/Poison/Lava
  • Platform Tiles (Mushroom, Wood, etc)
  • Misc Tiles (Leaf, Munchers, Fire, etc)

Enough reading, check out the new update here!

*NOTE: scenery may have to be replaced, depending on what scenery and the way you used it. Tiles, backgrounds, music & enemies are 100% compatible.


4 Comments

New Custom Background Pack #2

5/30/2016

1 Comment

 
The end of the month has arrived, so here is CBG Pack #2! Hooray!

This pack includes 10 all new Custom Backgrounds ready for use, this time themed about the Jungle & Sky to celebrate the upcoming Jungle Edition update! The CBG's work great with the game too, so check them out if you're interested in Jungle Edition! Check the new backgrounds out, along with my other CBG albums here.

NOTE: not all games support Custom Backgrounds. To see which games support CBG's & how to import the backgrounds into compatible games, check the help section.
1 Comment

A few website updates

5/28/2016

0 Comments

 
Hey all, just letting you know that I did a few small changes to the website. First of all, you may have noticed this already - I changed the favicon of the website! The old one was pretty... well, old, so I changed it to a 1-up Mushroom. Doesn't look bad, does it?

Next, the forum has been tweaked a little, instead of there being 2 forums for both SMF related topics, there is now one main board for SMF and the other board is now General/Off-topic, where you can basically talk about anything you want! However, please still follow the forum rules (they can be found on the forums under General > Forum Rules.

There are also new buttons on the Home Page for quick access to other pages, one that leads to my Custom Backgrounds on imgur, and also a News button that lead to this page.

Talking about my CBG's, clicking on the BACKGROUNDS button on the website toolbar will now lead you to all my CBG albums instead of just the standard one.
0 Comments

SMF2: Jungle Edition is updating to SMF2 Version C!

5/22/2016

4 Comments

 
Good news everyone, Super Mario Flash 2: Jungle Edition is updating to SMF2 Version C! If you don't know what Version C has to offer, it offers a lot of new tiles (really a lot) and also some new enemies & sprites. But not only that, it also has Background and Music changers, that allow you to change the background/music within the level! It also makes making levels easier: you can put items like the Mushroom & Fire Flower directly anywhere you want without them being in a Mystery or Brick Block. Bowser can now also be put in the level quickly without having to code-edit, and you can now place upside-down Bullet Bill Cannons without them looking cut-off. You can also make the music silent if you want! And best of all... You will be able to use custom music!

All levels made in the old Jungle Edition will be compatible in the new version, so if you want to update your old level in the new version, you can do that easily. Custom Backgrounds will also work like they did before.

The new Super Mario Flash 2: Jungle Edition update will be out next week, somewhere around Friday! Stay tuned for more info. Special thanks to Chairo for making this possible as well!
4 Comments

New SMF2: Retro Edition launching this summer!

5/21/2016

5 Comments

 
Some of you who played the old Super Mario Flash 2: Retro Edition knows that it had a lot of errors, and it was never finished. So I have decided that I will completely redo SMF2: Retro Edition, listening to all the advice you all have given in the comment section of the game, and hopefully implement as much requested features as I can into the game! The old version only had tiles from mostly Mario games and just a few tiles from others, but the new version will focus to include tiles from some of the most known and best NES games, ranging from Mario, Kirby, Megaman and more. But also tiles from some games you might not have expected!

Custom Backgrounds will also be supported. Note that most Custom Backgrounds made by the SMF community are 16-bit themed, and Retro Edition is 8-bit themed, so most of them won't really work well. You can however make your own 8-bit looking backgrounds, and upload them to use them in your game! I am also planning on releasing an imgur album to upload more 8-bit Custom Backgrounds for Retro Edition when it's finished, and may add some more Custom Backgrounds every once in a while to the album. Of course, there will also be 9 in-game default backgrounds that are 8-bit themed that you could use. More info about how to import your own Custom Backgrounds into the game can be found on the help page.

NOTES:
-When the new version releases and if you have made a level in the old version, you can play it anytime by scrolling down on the page and select "Play old version".
-Levels made in the old version will not be compatible with the new version. The codes will work, but because most of the tilesets will change, the level will look weird.


(New) Super Mario Flash 2: Retro Edition will be launching this summer, at the end of August. Stay tuned for more info, I will post news here and there as I am developing the game on this page and on the forums!
5 Comments
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