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How to tile Airship tiling correctly

10/29/2016

4 Comments

 
There are always a lot of airship levels being made, whether it be standalone levels or for a series, they are everywhere. However, the airship tiling being wrong (also known as bad airship tiling), is a really common mistake in levels, especially in beginners' levels. Don't worry, this tutorial is here to help, and to tell you how to do it correctly!



First Tiles
-------------------


First, place the first tile of the airship. This can be either one of these tiles: (, , ).
These tiles will be referred to as "First tiles" in this tutorial.

NOTE: There is one thing you should keep in mind. For some first tiles, you'll need to place a different airship tile to the right. For example: If you start with , place a (Tile 285) next to it.
If you start with or , use (Tile 280) next to it.



Base Tiles
-------------------


After that, you can place the base tiles. You need to alternate between Tile 280 & Tile 285 as you place these two tiles, like this: .

Now, you can add as much of these as you want, as long as you keep alternating between these tiles. However, you can of course also adds Window tiles throughout, which we'll get to... right now!



Window Tiles
-------------------


Window tiles are mainly used for decoration, but an airship should have at least a few of these. Window tiles () should preferably not be placed directly on the top or bottom layer of tiles of an airship (as in, the tiles where Mario walks on or he can jump into). Example:



Also - make sure to not add to many windows, nor too less. You can also be pretty creative with these tiles; since the window is transparent, you can put another tile in Layer 2 (or in L1 if L2 is your default layer, but that is rarely used in levels). Sometimes it looks pretty cool, funny or just awesome! Obviously, you can use this trick in your public levels.



Final Tiles
-------------------


These tiles are the tiles you place after the base tiles to mark the end of your airship/tank.

The final tiles are: Tile 284 () & Tile 288 ()

However, just like the first tiles, there's a little limitation.

-If you end with base tile , you'll have to use
-If you end with base tile , you'll have to use

Do you want to use a certain final tile but can't because the base tiling ends on the wrong tile? A handy workaround is by using the window tiles to change the base-airship tiling patern. For example, you can have a window between two Tile 285's ( ).



Misc. Tiles
-------------------


Almost done, but there are still a couple airship tiles left! Since they're pretty easy to use, here's a very quick explanation of all of them.


- A semi-solid tile (you can jump on it from below) mainly just for the airship tileset.
- 2 more airship tiles that look like first tiles, but they actually should be used only at the bottom of the airship. See the picture above for an example.
- The entire box tileset can be used on an airship level. Keep note that they are all solid blocks here, though. - Wheels; for tank levels. Really, a tank without wheels would be a little weird, right?



Scenery options:

-The whole ghost house scenery set
-Bridge scenery () - on top of the airship tiles, not on the ropes/wheels/boxes.

NOTE: other scenery sets may also be available depending on whether you're making a tank or airship level and the Custom Background as well.


And that's it! Hopefully you learned a lot from the tutorial. Now start making those awesome airship or tank levels!
 


4 Comments
nay of erabny link
11/14/2016 09:50:23 am

hiary ,alp
zgtre! Ay Ay lit

Reply
guilca63 link
4/3/2017 12:44:35 pm

hello esse jogo de snes game smf2 retro edition

Reply
Anonymous User
4/30/2017 08:04:49 am

i love this tutorial! but, to be honest, i think you should make an example level that acts as a normal one too (add enemies and bullets).

Reply
the dumest airship link
11/20/2017 12:59:36 pm

You should play my level here is the code:

&The mighty cannonship (NSMBU)&Attion! MUST HAVE NSMBWii
Aiship theme playing&Braden carr(airship lover)&Freeze a fish !&undefined&19,19,0,4500,480,0,0,3,4500,480,0,0,2,1,&0,40,140,1,6,2040,140,1,0,2920,200,1,&132,10,3,2,89,9,5,1,&0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,285,285,285,285,285,285,285,0,0,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,285,285,285,285,285,285,285,0,0,285,285,285,285,285,377,245,285,245,245,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,285,245,285,245,285,245,285,285,285,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,285,285,285,285,285,285,285,0,0,285,285,285,285,285,245,245,285,377,245,285,285,285,245,245,245,245,245,245,245,245,245,245,245,377,285,245,285,245,285,245,285,285,285,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,285,285,285,285,285,285,285,0,0,285,285,285,285,285,245,245,285,245,245,285,285,285,245,245,245,245,245,245,245,245,245,245,245,377,285,245,285,245,285,245,285,285,285,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,0,0,280,280,280,280,36,280,280,280,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,0,0,0,0,0,0,0,0,285,285,285,285,285,285,285,0,0,285,285,285,377,285,245,245,285,245,245,285,285,285,377,245,245,245,245,245,245,245,245,245,245,377,285,245,285,245,285,245,285,285,280,0,0,0,0,0,0,0,0,280,280,280,280,280,280,280,280,280,280,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,0,0,280,0,0,0,36,0,0,280,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,280,280,280,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,285,285,285,285,285,285,285,0,0,285,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,280,0,0,0,0,0,0,0,0,280,245,245,245,245,245,245,245,245,280,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,280,280,285,285,367,0,0,0,0,0,0,377,0,0,0,0,0,0,0,0,0,280,36,280,280,280,0,0,0,36,0,0,280,0,0,0,0,0,0,0,0,0,280,280,280,280,280,0,0,280,280,280,280,280,0,0,0,0,0,0,0,0,0,372,0,0,0,0,0,0,0,0,0,285,285,285,285,285,285,285,0,0,285,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,280,0,0,0,0,0,0,0,0,280,245,245,245,245,245,245,245,245,280,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,57,0,0,280,0,0,285,0,0,0,0,0,0,280,280,280,280,280,285,377,0,0,0,0,0,36,0,280,280,0,0,0,36,0,0,280,0,0,0,0,0,0,280,280,280,674,0,0,0,377,280,280,280,280,280,280,280,0,0,0,0,0,0,0,0,285,285,285,285,285,0,0,0,0,0,0,285,285,285,285,285,285,285,0,0,280,953,955,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,280,0,0,0,0,0,0,0,0,280,245,245,245,245,245,245,245,245,280,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,280,0,0,285,631,631,631,631,631,631,280,0,0,0,280,285,285,377,0,0,0,0,36,0,280,280,0,0,0,36,0,0,280,0,0,0,0,0,0,674,0,674,674,0,0,0,377,280,280,280,280,280,280,280,367,0,0,0,0,0,0,0,285,285,285,285,285,0,0,0,

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    Welcome to my guides page!

    Guides:
    -How to use custom music in SMF2
    -How to tile airship tiling correctly
    -Super Mario Flash 2 & 3 Tutorial: Big Bushes


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